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Time managementPaper

An online planning game helped children with ADHD manage time, said parents and teachers

HelpedThe short version

Children with ADHD who played a planning game at home for ten weeks managed time better, said parents and teachers.

A boy in a checked shirt stands on a wooden block, calmly tossing a ball from one hand to the other over his head.
170
children aged 8 to 12 with ADHD
Randomised
groups picked at random
Self-rated
people rated themselves
4 tools
tested

The study

  1. Who took part

    170 children aged 8 to 12 with ADHD in the Netherlands and Belgium, about 10 on average. Most were boys, and almost all took ADHD medicine.

  2. What they did

    Children played the game Plan-It Commander at home, up to 65 minutes about 3 times a week for 10 weeks. Its small games taught how to guess how long things take. They also taught how to plan by splitting a task into pieces, and how to work with others. A game character gave feedback and rewards. The other group kept their usual treatment, mostly medicine, for 10 weeks and then played the game.

  3. What happened

    After 10 weeks, parents and teachers both said children who played managed time better. The gap was small to medium. Ratings of planning and getting organised showed no clear gap, and nor did the children's own confidence. Everyone knew who played, the main questionnaire was new and untested, and a drug company helped pay for the game.

What the study found

  1. Children with ADHD who played a planning game at home for ten weeks managed time better, said parents and teachers.

    Randomised trial of 170 children aged 8 to 12 with ADHD · vs children who kept their usual treatment · they rated themselves

  2. No differenceTime management

    Parents and teachers saw no clear gain in planning and getting organised from the same game.

    Randomised trial of 170 children aged 8 to 12 with ADHD · vs children who kept their usual treatment · they rated themselves

  3. No differenceMotivation

    Children's own sense that they managed time well did not rise more after the game.

    Randomised trial of 170 children aged 8 to 12 with ADHD · vs children who kept their usual treatment · they rated themselves

How solid is this?

  • Groups picked at random
  • People rated themselves

Source

Behavioral Outcome Effects of Serious Gaming as an Adjunct to Treatment for Children With Attention-Deficit/Hyperactivity Disorder: A Randomized Controlled Trial (2016)

DOI: 10.2196/jmir.5173 (opens in a new tab)

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