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MotivationPaper

Adding choice and progress features made an exercise game more fun to play.

HelpedThe short version

Students whose game gave choices or tracked progress said they wanted to play again more than other students.

A young man steps out onto a big floor mat and back again, in place, while his arms and body stay still.
160
students who play video games and exercise little
Randomised
groups picked at random
Self-rated
people rated themselves
1 tool
tested

The study

  1. Who took part

    160 students at one large US university, with an average age of 21. 111 were men and 49 were women. All were not very active and played video games for at least an hour a month.

  2. What they did

    Each student played a 15-minute exercise game in one of four versions. Two sets of features were each switched on or off. One set was choices and custom characters. The other was difficulty that changes, a progress meter and badges.

  3. What happened

    Students whose game had choice or progress features said they wanted to play again more, and said they enjoyed it more. Students whose game had progress features also felt more confident about using it to exercise. Neither set of features changed how much effort students said they put into the game.

What the study found

  1. Helped

    Students whose game gave choices or tracked progress said they wanted to play again more than other students.

    Randomised trial of 160 students who play video games and exercise little · vs students whose game had those features off · they rated themselves · ⚠ summary claims more than the results show

  2. Helped

    Students whose game gave choices or tracked progress said they enjoyed it more than other students.

    Randomised trial of 160 students who play video games and exercise little · vs students whose game had those features off · they rated themselves · ⚠ summary claims more than the results show

  3. Helped

    Students whose game changed how hard it got and tracked progress felt more confident about exercising with it.

    Randomised trial of 160 students who play video games and exercise little · vs students whose game had those features off · they rated themselves · ⚠ summary claims more than the results show

  4. No difference

    Choices and progress features did not change how much effort students said they put into the game.

    Randomised trial of 160 students who play video games and exercise little · vs students whose game had those features off · they rated themselves · ⚠ summary claims more than the results show

How solid is this?

  • Groups picked at random
  • People rated themselves
  • Summary claims more than the results show

Source

Need Satisfaction Supportive Game Features as Motivational Determinants: An Experimental Study of a Self-Determination Theory Guided Exergame (2012)

DOI: 10.1080/15213269.2012.673850 (opens in a new tab)

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