Adding choice and progress features made an exercise game more fun to play.
HelpedThe short version
Students whose game gave choices or tracked progress said they wanted to play again more than other students.

- 160
- students who play video games and exercise little
- Randomised
- groups picked at random
- Self-rated
- people rated themselves
- 1 tool
- tested
The study
Who took part
160 students at one large US university, with an average age of 21. 111 were men and 49 were women. All were not very active and played video games for at least an hour a month.
What they did
Each student played a 15-minute exercise game in one of four versions. Two sets of features were each switched on or off. One set was choices and custom characters. The other was difficulty that changes, a progress meter and badges.
What happened
Students whose game had choice or progress features said they wanted to play again more, and said they enjoyed it more. Students whose game had progress features also felt more confident about using it to exercise. Neither set of features changed how much effort students said they put into the game.
What the study found
- Helped
Students whose game gave choices or tracked progress said they wanted to play again more than other students.
Randomised trial of 160 students who play video games and exercise little · vs students whose game had those features off · they rated themselves · ⚠ summary claims more than the results show
- Helped
Students whose game gave choices or tracked progress said they enjoyed it more than other students.
Randomised trial of 160 students who play video games and exercise little · vs students whose game had those features off · they rated themselves · ⚠ summary claims more than the results show
- Helped
Students whose game changed how hard it got and tracked progress felt more confident about exercising with it.
Randomised trial of 160 students who play video games and exercise little · vs students whose game had those features off · they rated themselves · ⚠ summary claims more than the results show
- No difference
Choices and progress features did not change how much effort students said they put into the game.
Randomised trial of 160 students who play video games and exercise little · vs students whose game had those features off · they rated themselves · ⚠ summary claims more than the results show
How solid is this?
- Groups picked at random
- People rated themselves
- Summary claims more than the results show
Source
Need Satisfaction Supportive Game Features as Motivational Determinants: An Experimental Study of a Self-Determination Theory Guided Exergame (2012)
DOI: 10.1080/15213269.2012.673850 (opens in a new tab)

