A quiz game with augmented reality may help students answer more questions sooner.
HelpedThe short version
Students who used the augmented-reality quiz game finished before the last day, but the web group still had work left.

- 45
- first-year engineering students
- Randomised
- groups picked at random
- Recorded
- behaviour was recorded
- 1 tool
- tested
The study
Who took part
45 first-year engineering students in Madrid, Spain. Their average age was about 20, and 13 of them were women.
What they did
For five days, one group used an augmented-reality app to catch three animated characters at three spots on campus. To catch each character, they answered four Java questions. The other group used the same quiz on the web, without augmented reality.
What happened
The augmented-reality group answered more questions on days one to four, then fewer on day five. The web group still had work to do on day five. Scores on the knowledge test did not differ between the groups.
What the study found
- HelpedProcrastination
Students who used the augmented-reality quiz game finished before the last day, but the web group still had work left.
Small randomised trial of 45 first-year engineering students · vs students who used the web version of the quiz · behaviour was recorded · ⚠ summary claims more than the results show
- HelpedGoals
Students who used the augmented-reality quiz answered more questions than those on the web.
Small randomised trial of 45 first-year engineering students · vs students who used the web version of the quiz · behaviour was recorded · ⚠ summary claims more than the results show
- No differenceGoals
The augmented-reality quiz did not change knowledge test scores, compared with the web version.
Small randomised trial of 45 first-year engineering students · vs students who used the web version of the quiz · behaviour was recorded · ⚠ summary claims more than the results show
How solid is this?
- Groups picked at random
- Behaviour was recorded
- Small group
- Summary claims more than the results show
Source
Using an Augmented Reality Geolocalized Quiz Game as an Incentive to Overcome Academic Procrastination (2019)
DOI: 10.1007/978-3-030-11434-3_21 (opens in a new tab)

