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Players who trained table tennis in VR felt more keen than coached players

HelpedThe short version

Players who trained in VR with instant feedback felt more keen than players coached at real tables.

A smiling young woman in a VR headset bounces a ping-pong ball up and down on her paddle, one hand on her hip.
120
university table tennis club members
Randomised
groups picked at random
Self-rated
people rated themselves
1 tool
used

The study

  1. Who took part

    120 university table tennis club members aged 18 to 30, half of them women, at three sports centres. 60 were put in each group.

  2. What they did

    For 12 weeks, both groups trained 3 times a week for 90 minutes. One group trained in virtual reality (VR) with instant feedback and a virtual opponent. The other group did the same drills on real tables with a coach.

  3. What happened

    At the end, the VR group rated themselves as more keen, more involved and more confident. They also said they enjoyed it more. The paper gives no sizes for these gaps. It only counted people who came to most sessions.

What the study found

  1. Helped

    Players who trained in VR with instant feedback felt more keen than players coached at real tables.

    Randomised trial of 120 university table tennis club members · vs the same drills on real tables with a coach · they rated themselves · ⚠ only counted people who finished; groups weren't properly compared

How solid is this?

  • Groups picked at random
  • People rated themselves
  • Only counted people who finished
  • Groups weren't properly compared

Source

The Effect of Virtual Reality Technology in Table Tennis Teaching: A Multi-Center Controlled Study (2024)

DOI: 10.3390/s24217041 (opens in a new tab)

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