Players who trained table tennis in VR felt more keen than coached players
HelpedThe short version
Players who trained in VR with instant feedback felt more keen than players coached at real tables.

- 120
- university table tennis club members
- Randomised
- groups picked at random
- Self-rated
- people rated themselves
- 1 tool
- used
The study
Who took part
120 university table tennis club members aged 18 to 30, half of them women, at three sports centres. 60 were put in each group.
What they did
For 12 weeks, both groups trained 3 times a week for 90 minutes. One group trained in virtual reality (VR) with instant feedback and a virtual opponent. The other group did the same drills on real tables with a coach.
What happened
At the end, the VR group rated themselves as more keen, more involved and more confident. They also said they enjoyed it more. The paper gives no sizes for these gaps. It only counted people who came to most sessions.
What the study found
- Helped
Players who trained in VR with instant feedback felt more keen than players coached at real tables.
Randomised trial of 120 university table tennis club members · vs the same drills on real tables with a coach · they rated themselves · ⚠ only counted people who finished; groups weren't properly compared
How solid is this?
- Groups picked at random
- People rated themselves
- Only counted people who finished
- Groups weren't properly compared
Source
The Effect of Virtual Reality Technology in Table Tennis Teaching: A Multi-Center Controlled Study (2024)
DOI: 10.3390/s24217041 (opens in a new tab)

