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FocusReview

Video games that get you moving may improve some thinking skills

No differenceThe short version

Across 7 studies, video games did not clearly help attention more than other treatments did.

A boy in a striped jumper stands on a wooden block and swings a game controller across his chest, calm and focused.
7
studies pooled
250
people with brain or nerve problems

The review

  1. Who took part

    465 people took part in 13 studies from 10 countries. Most were adults with multiple sclerosis, stroke, Parkinson's disease, Alzheimer's disease or mild thinking problems. Some were children with Down syndrome or dyslexia.

  2. What they did

    The video-game groups played active games, such as Nintendo Wii, which need balance and whole-body moves. Sessions lasted 30 to 90 minutes, once a week to five times a week, for 2 to 24 weeks. The other groups had usual therapy, walking, computer brain training, balance exercises, a non-active game, or nothing.

  3. What happened

    Planning, doing two things at once, and judging shapes and space got better than in the other groups, by a medium amount. Attention did not clearly improve, and general thinking did not change. Some of the paper's numbers don't agree with each other, and the studies varied a lot.

What the review found

  1. No difference

    Across 7 studies, video games did not clearly help attention more than other treatments did.

    Pooled analysis of 7 studies with 250 people · vs usual therapy, other activities or no treatment · ⚠ the studies disagreed a lot; mixes trials with other kinds of study

How solid is this?

  • Numbers unreliable
  • Mixes trials with other kinds of study

Source

Active exergames to improve cognitive functioning in neurological disabilities: a systematic review and meta-analysis (2018)

DOI: 10.23736/S1973-9087.17.04680-9 (opens in a new tab)

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